Mar
22


Succubus 2.0 is just about finished! I've got her in a small test scene which lets me sort out any shading, rigging and physics issues as I work on her, so if you'd like to check her out then download the demo here:

https://www.patreon.com/posts/8524829

Any and all feedback is highly appreciated. The cave she's in is a quick mockup of a location for the next quest we're working on, so it'll probably be changing a lot ;)

I'm about to start on devblog017 which will explain what's been going on the past few weeks. It should be ready later tonight :)
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Feb
26
Hail!

Our Succubus is well on the way to completion; her initial face is done, the first hairstyle is done and her proportions are just about where we want them. Things still to do include some more body tweaks, hair styles, demon horns, tails, plus final texturing and rigging. She should be ready for test renders in-game Monday/Tuesday :) See below for a few head progress shots as well as how she's currently looking!


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Feb
19


devblog 015

We've got most of the kinks ironed out and our girl is now running around in-game! I've uploaded demo v0.5.4 starring our girl so that interested people can test her out and let me know what they think of her. I'm particularly interested in feedback on her proportions and the boob, butt and hair physics. In the build she replaces the male PC and combat/sex animations are temporarily disabled - in the next demo she'll be selectable alongside the male and will have her combat animations and first sex scene working.

Still left to do on the human female:
- skin texturing
- clothes
- more feminine idle, walk & jog animations
- fix feet and rig genitals
- combat & sex animations

Along with the above todos I'll be fixing up our Succubus to match the female PC, culminating in their first scene together hopefully later this week. So stay tuned for progress shots as I finish everything up! :)


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Feb
11
devblog 014

This month I've been deep into zbrush, sculpting the human female model. The model itself is just about done and looking awesome in-game, thanks to new and improved skin shading and more realistic eyes. The low poly is just about complete too, requiring only some minor touch-ups for smooth butt and boob silhouettes once I've finalized the high poly sculpt. As well as all that I've been working on our hair shader (anisotropic highlights), which I'm hoping to have ready for the girl's debut in our next demo. I'm planning to have the model itself ready early next week, after which I'll be getting her rigged and playable in a new demo. In the demo she'll be debuting in her first scene along with a few other small surprises. Exciting stuff :)


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Jan
28
Hey folks, this one's a small "usability" update after a morning of playtesting with Anika and Discord folks. Changes:
  • Tweaked shadow quality, tree LODs, grass density & draw distance to improve performance on older machines ("Fantastic" quality setting)
  • You can now sell your monsters for 5g each, so grinding out quests for the inn events is less tedious - this is still super unbalanced right now but we want you to be able to play around with everything
  • Pressing "Esc" should now close any open in-game menu and if there is none open, bring up the pause menu
  • Character creator debug code remains the same
Windows download:
https://www.patreon.com/posts/7907236
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Jan
16
devblog013: Quests, dialogue and intro demo and plans for the month

New demo here!

The latest demo shows the quest & dialogue systems that are now back in the game, along with some simple gathering & world interactions. We now have something resembling an introduction in the game, giving a small teaser of the story to come. As well as all of that, there's a basic job board and an inn where you can have a drink, sample some special entertainment, or just put your feet up and get some rest - if you're willing to spend the coin.

Anika has written a bit more about it all here:
http://cthulhuean.com/community/threads/aniblog-001-community-manager-anika-mom.495/

As for the next two weeks; work on integrating combat & breeding together into the game is still well underway and we're aiming for a new major release later this month. There may or may not be another demo in the interim, depending on whether we get time to add more features for the big release :)


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Jan
16
New demo here!

The latest demo shows the quest & dialogue systems that are now back in the game, along with some simple gathering & world interactions. We now have something resembling an introduction in the game, giving a small teaser of the story to come. As well as all of that, there's a basic job board and an inn where you can have a drink, sample some special entertainment, or just put your feet up and get some rest - if you're willing to spend the coin.

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